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VIDEO PODCAST

Find all our episodes in one place

Journeys in podcasting

We are continuously designing casts for new topics and invite you to take part, either by interviewing with us on a theme, or through comments on our Facebook Page, Twitter (@chrisdaviscng / @techy__boy / @natleona) or Google Community.

We can't wait to hear from you! Get in touch with us today and let's push education forward.

Journey one 

Collaborative spaces & tools

In our first Podcast of the year, Teachers and Coaches at CNG Elementary research within their school walls and then extend the inquiry beyond after a one month pilot of #steelcase equipment from #EZGO 

They critique collaborative spaces and collaborative tools - how the tools change the way students and teachers plan and collaborate. Reviewing Node Chairs, mediascapes, #nearpod , #explaineverything , 

#GoogleClassroom , and #VideoNotes. 

Journey two 

Student Created Tutorials

Colegio Nueva Granada Math department walks us through their project on student created tutorials. iPad App Explain Everything creator Reshan Richards interviews with us discussing the design and intent of the app and its potential for cognitive development.

Journey three

Socratic Circles

In house we study a series of Socratic Circles from a project with Lynsey Tveit and Jessica Hertz and compare other methods and practices such as Circle of Knowledge and The Unquiet Librarian's experiences with Twitter backchannels during Socratic Circles.  

 

We interview Dr. Aaron Kuntz from the University of Alabama about his participation in the Disruptive Dialogue Project and the role of critical discussion in literacy development.

 

Finally our fourth graders discuss pros and cons of Socratic Circles with author James Sturtevant's seniors.

Journey four

Student Driven Inquiry

In house Rachel Kreibich discusses her experiences innovating with the SOLE (Student Organized Learning Environment), inspired by Sugata Mitra, whose clips from his TED Talk on The Hole in the Wall project follow.

 

Then we research beyond with video conferences with John Larmer of the Buck Institute and Paul Curtis of New Tech Network.  The discuss structures of project based learning and the importance of student inquiry throughout the process.

 

Ahmad Jamal keeps segments flowing together.

Journey five

Student-Based Critiques

Through entering Caitline Kingsley's middle school classroom and discussions with Dr. Ron Berger and Dr. Lisa Palmieri, Journeys in Podcasting investigates student critiques, prototype loops, student works of excellence, and Action Learning.

Journey Six

Mindfulness

Natalia Leon demonstrates meditation as a morning starting activity in her third grade classroom.  Felipe Merizalde discusses the importance of meditation for faculty and students.  Becky Raines and her yoga class explain their mindset directly after an afternoon session.  Tim Burns of Educare walks us through the perspective of recent brain research on meditative states of mind and their importance in a leanring cycle.

Journey Seven

iPads and Literacy Part 1

In House we discuss three case studies integrating iPads to record private speech as students approach poetry from multiple perspectives, a simulation into the human body, and student made movies in a poetry film festival.  Beyond we talk to Daniel Kemp, app designer of Book Creator, and Brian Yearling, Tech Integration Coordinator in charge of a one to one program involving 14,000 students.  (continued in Part 2

Journey Eight

iPads and Literacy Part 2

James Hannam @thelearnmaker discusses iPads, school culture, and being an Apple Distinguished Educator Trainer.  Post-graduate researchers and doctoral candidates, Ya-Huei Lu and Elisha Ding, walk us through multiple tech integration research projects and offer tips on best practices for documentation of integration within a school.

 

 

 

 

 

Journey Nine

Simulations, Models, and Minecraft

Non-linguistic expression of content with models of the inner ear.  Storyboards, movie design, need to know, student driven inquiry.  Roman gods with simulations of archetype worshipers.  Simulation design for learning space.  Minecraft, Matt Ritchards, The Mind Lab, and the end of classroom walls.

 

Journey Ten

Transmedia

The modern secondary orality is about engaging with text, remixing, co-creating mashups, sharing text across time and space synchronously and asynchronously, making thinking not just readable but visible, fusing text into transmedia events.  Is this a return to a pre-industrialized polychronic communicative form, or a new era of literacy, a post-Gutenberg parenthesis?  We talk to Tracy Clark, Silvia Tolisano, Lee Ann Tysseling, Thomas Pettitt, Amy Burvall, and have performance guests, Frank Reichlin, and CNG students.

Journey Eleven

Gamification 1

CNG fourth graders remake The Fly.  Before ISTE2015, HackEd collected voices on gamification - Michael Matera, Chris Aviles, Kevin Werbach, Marianne Malstrom, and Steve Isaacs.  Jane McGonigal explains how games can make our lives better and James Paul Gee explains how game design will help us reform education in the redesign of learning environment.

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